Resources

Lua Game Engines

Lua Game Engines

Recently we have broken down lists of 3D game engines that use the C++ language or C# language as a programming language for game logic.  Today we are going to look at game engines using the Lua programming language.  This doesn’t mean the game engine was created using the Lua language, instead we are covering […]

C# Game Engines

C# Game Engines

Last week we took a look at the available C++ game engines, that is, 3D game engines that you can use C++ to write game logic.  Today we are going to look at C# game engines.  We are using the same criteria as the last list, the engine must be 3D, actively under development and […]

Great Free 3D Model Sites and Resources

Perhaps you are a bit artistically challenged, or you are looking for resources to prototype your 3D games?  Where can you find the best free 3D models?  This page is a collection of some of the best resources for 3D models with permissive licenses.   If I’ve missed a resource you use, please let me know […]

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Cross Platform OpenGL Alternatives

With Apple’s recent unfortunate decision to deprecate OpenGL support in iOS and Mac OS moving forward this will be the end to the only graphics API that worked natively across all platforms.  I think many developers would be willing to ignore the Mac OS market, but the iOS market is just too big for most […]

Free Character Sprite Sheets

  One of the challenges with prototyping games is finding assets to work with.  Simple boxes are fine, but if you are working on a game with animations this proves a bit more challenging.  Therefore I created a simple sequence of spritesheets you can use in your game.   The package includes an idle, walk cycle, […]

I want to be a game developer… now what?

  With people looking to get into game development the same questions come up over and over, so I’ve opted to put my thoughts on the subject in one place and to compile a list of resources for new developers.   Those questions? “I want to learn game programming, what language should I use?” “Should […]

Just starting out, what games should I make?

  Way way wayyyyyy back when I created I want to be a game developer… now what? I wrote: So, you’ve picked a language, the libraries you want to use and now you need to, you know… do something.  The following are a list of suggested projects for a new developer interested in games, with […]

Editors and IDEs for Lua and Love Development

  I am currently embarking on a rather massive “from scratch” beginners game programming series over on YouTube.  One thing that can make the process a hell of a lot smoother for a beginner or veteran alike is a good development environment.  As a result I’ve created this page, a summary of the best editors […]

GameDev Glossary: Library Vs Framework Vs Engine

  This is a topic that seems to cause some degree of confusion, especially among new game developers.  We often here the terms “game library”, “game framework” and “game engine” but what is the difference, where does one end and the next begin?  This post attempts to explain the difference as clearly as possible.  It’s […]

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