LibGDX Java/Kotlin Game Development Framework Updates

LibGDX Status Report

LibGDX is a cross platform open source game development framework (previously covered in-depth tutorial series on GFS here and here) that has seen more frequent development in recent months. LibGDX is a battle tested and production ready game framework that was used in recent titles such as Attack the Spire …

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I want to be a game developer… now what?

  With people looking to get into game development the same questions come up over and over, so I’ve opted to put my thoughts on the subject in one place and to compile a list of resources for new developers.   Those questions? “I want to learn game programming, what language should I use?” “Should […]

Using the Blender Generated Game Level in LibGDX

  I recently published a tutorial on creating a game level in Blender over three parts, but I never actually illustrated how such a level would be used by a game engine.  A user on /r/gamedev asked exactly this question, so I figured I would throw together a quick post showing how such content could […]

LibGDX Tutorial 7: Camera basics

Previous Part Table Of Contents Next Part   Now we are going to look quickly at using a camera, something we haven’t used in any of the prior tutorials.  Using a camera has a couple of advantages.  It gives you an easier way of dealing with device resolution as LibGDX will scale the results up […]

Building LibGDX iOS Apps in IntelliJ using new RoboVM plugin

  Until recently, if you were developing for iOS with LibGDX, you were better of using Eclipse or command line as your development environment.  Now however there is a beta plugin for RoboVM, the technology that enables Java on iOS.  This tutorial is going to take a quick look at the process.     Before […]

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