LibGDX Java/Kotlin Game Development Framework Updates

LibGDX Status Report

LibGDX is a cross platform open source game development framework (previously covered in-depth tutorial series on GFS here and here) that has seen more frequent development in recent months. LibGDX is a battle tested and production ready game framework that was used in recent titles such as Attack the Spire …

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An Introduction To Spine–A 2D Bone Based Animation System

  One of the major advantages to working in 3D is once you have your character modeled and rigged, creating new animations is simply a matter of defining a series of poses on a timeline.  Animations are generally defined by moving a series of bones controlling your mesh, which in turn are powered by a […]

Using the Blender Generated Game Level in LibGDX

  I recently published a tutorial on creating a game level in Blender over three parts, but I never actually illustrated how such a level would be used by a game engine.  A user on /r/gamedev asked exactly this question, so I figured I would throw together a quick post showing how such content could […]

LibGDX Tutorial 7: Camera basics

Previous Part Table Of Contents Next Part   Now we are going to look quickly at using a camera, something we haven’t used in any of the prior tutorials.  Using a camera has a couple of advantages.  It gives you an easier way of dealing with device resolution as LibGDX will scale the results up […]

Building LibGDX iOS Apps in IntelliJ using new RoboVM plugin

  Until recently, if you were developing for iOS with LibGDX, you were better of using Eclipse or command line as your development environment.  Now however there is a beta plugin for RoboVM, the technology that enables Java on iOS.  This tutorial is going to take a quick look at the process.     Before […]

LibGDX Video Tutorial: 3D Part 1

  In this tutorial we start looking at 3D game development using LibGDX.  We explore creating a Camera, Model, ModelInstance and look at the basics of working in 3D using LibGDX.   You can watch the tutorial in HD here or embedded below.  The following is the source used in this example.   The Source […]

Create a 3D game in Blender using LibGDX and BDX

  This post popped up on reddit a few days back and didn’t really get a ton of interest.  I almost missed it myself, but I am glad I didn’t.  Off and on the last couple days, I’ve been playing around with BDX and I have to say, there is the kernel of something really […]

LibGDX Video Tutorial: Sprite Animation

  In this tutorial, we look at animating sprites using the Animation class.  We look at loading sprites two different ways.  First creates them by splitting up a Texture loaded into memory.  The second example uses a texture atlas.  As always the code is provide below.   You can watch the video in HD here. […]

LibGDX Tutorial 5: Handling Input–Touch and gestures

Previous Part Table Of Contents Next Part   In the previous tutorial we looked at handling mouse and keyboard events, both event driven and polled.  Now we will look at how touch works.  To follow along at this point you need to have a touch enabled device ( multi-touch with a mouse is tricky to […]

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