LibGDX

LibGDX Tutorial 6: Motion controls

Previous Part Table Of Contents Next Part   In the previous tutorial we looked at handling touch and gesture events.  These days, most mobile devices have very accurate motion detection capabilities, which LibGDX fully supports.  In this example we will look at how to handle motion as well as detect if a device supports certain […]

3D models and animation from Blender to LibGDX

  Let me start off by saying that exporting from Blender is always a pain in the ass.  This experience didn’t prove to be an exception.  I will describe the process in some detail.   First and foremost, Blender 2.69 DIDNT work.  At least not for me, not matter what I did, Blender 2.69 would […]

LibGDX Video Tutorial Series

LibGDX Tutorial Series Welcome to the GameFromScratch.com LibGDX tutorial series. Select a link below to expand and view the video. Each video is available in 1080p resolution on YouTube. Where applicable, there will also be a post to a page with full source examples for each tutorial. If you prefer text based tutorials to video, […]

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LibGDX Tutorial series

  The following is an ongoing series on working with the exceptional library, LibGDX.  LibGDX is a cross platform Java based game development library that handles almost all facets of game development.  These tutorials assume you have some prior experience with Java and Eclipse and each part assumes you have read the prior parts.   […]

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