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LibGDX Tutorial series

  The following is an ongoing series on working with the exceptional library, LibGDX.  LibGDX is a cross platform Java based game development library that handles almost all facets of game development.  These tutorials assume you have some prior experience with Java and Eclipse and each part assumes you have read the prior parts.   […]

PlayN for iOS?

    I am noticing from web logs a number of people are searching to discover if PlayN supports iOS as a target.  The short answer is no, the medium answer is maybe and the long answer is probably soon.     As it stands today PlayN targets Android, Java, HTML5 and Flash but no […]

Telling Eclipse to use the JDK instead of JRE

    Eclipse has this annoying habit of using the JRE instead of a JDK you have installed.  It isn’t immediately obvious what is happening until you attempt to build a project.  For example, I just move some PlayN source to a new laptop and when I try to compile I get:   [ERROR] Failed […]

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