3D

Great Free 3D Model Sites and Resources

Perhaps you are a bit artistically challenged, or you are looking for resources to prototype your 3D games?  Where can you find the best free 3D models?  This page is a collection of some of the best resources for 3D models with permissive licenses.   If I’ve missed a resource you use, please let me know […]

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BabylonJS Tutorial Series

The following is the table of contents for the complete BabylonJS tutorial series here on GameFromScratch.  It covers (or will cover) all aspects of game development using the BabylonJS open source HTML5 3D game engine. Table Of Contents series introduction getting started cameras lights materials 3d models coming soon Videos YouTube Series Playlist Miscellaneous a […]

Haxe And Heaps Tutorial Series: Getting Started

  Introduction Welcome to the first part of a multipart tutorial series on creating games using the Haxe programming language with the Heaps graphics engine.  Heaps is under development by Nicolas Cannasse, the guy that created the Haxe language in the first place.  In his own words: Heaps is a cross platform graphics engine designed […]

An Introduction To Spine–A 2D Bone Based Animation System

  One of the major advantages to working in 3D is once you have your character modeled and rigged, creating new animations is simply a matter of defining a series of poses on a timeline.  Animations are generally defined by moving a series of bones controlling your mesh, which in turn are powered by a […]

Autodesk announce Stingray and Maya LT Updates

  At GDC 2016, Autodesk have announced updates to the Stingray Game engine and MayaLT, a game engine and 3D application aimed at indie game developers. Unveiled this week at Game Developers Conference (GDC) 2016, Stingray v1.2 adds support for new VR platforms and improvements that speed up common tasks within the engine. Maya LT […]

Godot Engine Tutorial Part 14–3D Basics

  In this next part in the ongoing Godot Tutorial Series we are going to begin looking at how you work in 3D in the Godot game engine.  Today we are going to cover the basics of 3D, followed shortly by another tutorial on working with 3D models.  As always I assume you have gone […]

Godot Game Engine Tutorial Series

Welcome to the Godot Tutorial Series Welcome to the GameFromScratch.com Godot tutorial series.  The Godot Engine is an open source, C++ based game engine for making 2D and 3D games for most mobile and desktop platforms.  The editor can be run on Windows, Mac and Linux.  This series will hopefully cover all aspects of Godot […]

3D models and animation from Blender to LibGDX

  Let me start off by saying that exporting from Blender is always a pain in the ass.  This experience didn’t prove to be an exception.  I will describe the process in some detail.   First and foremost, Blender 2.69 DIDNT work.  At least not for me, not matter what I did, Blender 2.69 would […]

A closer look at Project Anarchy

  Now that Project Anarchy is out, I’ve decided to take a look at what you actually get.  If you’ve never heard of it before, Project Anarchy is a collection of Havok game development tools made available completely free for mobile developers.  In this post, we will look at exactly what those tools are composed […]

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