3D

ZBrush 2020 Released

ZBrush 2020.1 Released

Pixologic have released version 2020.1 of their long running sculpting application ZBrush.  Along side the ZBrush release they now have a fully functioning 30 day trial available for download here.Details of the 2020.1 release:XTractor Brushes – Convert detail from your model into a new alpha or texture for reuse elsewhere. HistoryRecall Brush – Project a […]

BuildBox 3.2 Beta Released

Buildbox 3.2 Beta

Buildbox, the recently made free no-code game engine, just released Buildbox 3.2 beta.  This beta takes a huge step forward in 3D usefulness with the abity to import and use animated FBX 3D models.  This is of course a beta release, so expect bugs and do not use in a production environment.Details of the release […]

Ursine Engine Banner

Ursina Engine

The Ursina Engine is a recently released open source Python based 3D game engine.  The Ursina Engine is built on top of the well established Panda3D game engine (learn more here).  Key features of the Ursina Engine include: * hotreload code/textures/models while in-game * automatic import of .psd and .blend files * play in fullscreen […]

VRoid Studio Revisited

Last year we took our first look at VRoid Studio, a 3D anime style character creator that had recently been translated to English.  It works very similarly to Daz3D, Poser and MakeHuman, but is entirely dedicated to creating characters in the anime style.  Using a simple set of sliders, you can quickly customize a character […]

Quixel Mixer Hands-On

With the recent Adobe acquisition of Allegorithmic, I researched alternatives to Substance Painter and Designer.  One of the most prominent entries was Mixer by Quixel, which is currently available completely free while in beta form.   Quixel Mixer is a PBR texture creation tool where you create textures using an easy to use layer based system.  […]

WickedEngine–Open Source C++ 3D Game Engine

Today we are looking at WickedEngine, an open source C++ based 3D game engine with Direct 11/12/Vulkan rendering paths, an Entity Component System and Lua scripting available.  It is inspired by the XNA programming model and has no external dependencies, making it incredibly easy (especially for a C++ project) to get started.  Additionally there is […]

Character Creator 3 Review

Character Creator 3 Hands-On

In modern AAA games you often have a staggering amount of control over your character’s creation.  As a game developer you may think, “Why can’t we do this for creating game assets?”.  Simple answer, you can and that’s exactly what Character Creator 3 from Reallusion enables you to do.  Starting from a base mesh you […]

Meshroom 3D Scanning Software

Creating 3D Models From Photos Using Meshroom

Meshroom is a new, free and open source photogrammetry software from AliceVision.  Photogrammetry software enable you to create a 3D scene using a series of photographs, generally the more the merrier.  Currently documentation is a bit lacking, so I’ve decided to create this quick tutorial.  In this tutorial we are going to quickly walk through […]

Book Cover

Physically Based Rendering 3rd Edition Now Free Online

The academy award winning book Physically Based Rendering from Theory to Implementation 3rd Edition is now available free online in it’s entirety at http://www.pbr-book.org/.  This book is hugely important to the game and film industry as this is where the expression Physically Based Rendering (PBR) was coined, and it is the underlying rendering technology behind […]

Free Game Art Asset Packs

One of the most challenging things when just starting game development is handling art in your game.  Most programmers have the artistic ability of a slightly blind tree toad, so what are they to do?  Well, you can scour the internet, tons of great free content out there, but there’s 100x more garbage as well.  […]

Scroll to Top