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A question of power…

One of the very first things you need to decide when creating a game is what your target hardware is going to be.  This affects so many things, from the engines available to you, how many polygons you can use to create your models, how large your textures can be, etc…  In many cases, like […]

A history lesson you never asked for…

Once, many years ago there was a company called Symbolics. This company, though now defunct, goes down in history as the very first .com address ever registered. Even more impactful, Symbolics’ actions lead directly to Richard Stallman creating GNU! At the time, Symbolics created a series of LISP based workstations, very powerful workstations by the […]

My Blender Keyboard Shortcuts

  The following is a list of keyboard and mouse shortcuts for using Blender.  It is mostly for my own reference and exists because many of the existing shortcut lists out there a) are out dated and largely irrelevant now b) are too comprehensive.  I really only care to record the keys that are most […]

Oh yeah… the game

I suppose now is as good a time as any to actually talk about “the game” we are in fact going to create from scratch.  There are a few very key things to keep in mind when going through the game design process…  imagination is cheap and easy for most people, but you always have […]

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