GameGuru MAX launched today in early access, the direct sequel to the easy to use GameGuru 3D game engine (we covered in this video if you wish to learn more). Game Guru MAX is never going to compete feature for feature with Unity, Unreal Engine or even Godot. It is however perhaps the easiest 3D game engine on the market today, so if you are looking for an introduction to game development, GameGuru MAX could be a great choice, especially if you are interested in making a 1st person view 3D game.
Features of GameGuru MAX:
Storyboard Editor
Manage your development with the easy to use storyboard editor – link menu and levels though the intuitive drag and drop system
Terrain Generator
Quickly create terrains for your levels with the advanced procedural terrain feature
Level Editor
Create vast levels, using the intuitive, easy to learn level editor
Character Creator
Design your own unique characters with the Character Creator and add them to your games
Game Object Library
Quickly access previously used game objects, or create object groups from the Object Library
Enemy and Ally AI
Easily add Enemies and Allies with a library of pre-coded behaviours or create more complex AI’s with the flag system
Visual Logic System
The advanced Visual Logic System allows you to rapidly associate objects, creating a vast range of complex interactions in seconds
Environmental Effects
Add rain, snow or fog at the click of a button
Model Importer
Easily make your own models GameGuru MAX-ready with the built-in Model Importer
Tutorials
Help is just a click away with the in-built tutorial system
Game Demo’s
GameGuru MAX includes several game demos for you to play or edit, showcasing game-play, development techniques and more!
Test Play
Test your game in seconds at any point
1200+ models/assets
GameGuru Max includes more than 1200 game ready assets to kick-start your development
Key Links
You can learn more about GameGuru MAX and see it in action in the video below. Links in this article may contain an affiliate code that pays GFS a small commission if used (and thanks if you do!).