Unity

Why Not Just Use Unity?

When I started GameFromScratch, by far and away the most common question I got was “what programming language should I use?”.  It’s amazing how much the world has changed in the last decade!  These days game engines are by far more important than programming language to the majority of developers, and one game engine has […]

Introduction To Unity’s Shader Graph

Unity 2018.1 was just released and one of the major new features is Shader Graph, a new visual programming language for creating shaders.  In this article we are going to look at how to enable and use Shader Graph.  There is also a video of this tutorial available here or embedded below.First off, to get […]

OctaneRender For Unity Released

OctaneRender is a GPU based renderer with plugins available for just about every popular 3D content creation package.  Yesterday, they released a plugin for Unity.  This enables you to renderer incredibly detailed movies and cut scenes directly from Unity or export to work directly in Octane Render or another supported application.  The plugin is available […]

Bowling with Unity Part 1 of 3

In this section of our Bowling with Game Engines series, we will be implementing our bowling game in Unity. The idea is straight forward, implement the same simple 3D game across a number of game engines.  The Unity game engine is a logical place to start, as it is perhaps the most popular game engine in […]

Unity 5 released with a new (and awesome) pricing model

  With GDC on, after Unreal’s announcement I think this will come as a surprise to absolutely nobody…  Unity 5 is here and it now has a new, more indie-friendly license.   Here is the release from their blog:   Unity 5 is here. For everyone. Today is the big day. We’re launching Unity 5 globally. […]

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