Back in July the Lumberyard game engine was open sourced as O3DE. Last week, O3DE just had their first major release, adding Linux Support and a Windows installer.
Details of the release:
With today’s release, developers can build 3D games and simulations, or a customized game engine on a stable foundation with support from the O3DE community and O3DF. Developers using Linux can now install a native version of the engine with the Debian-based Linux package distribution. Teams using Windows can get started even faster with a verified Windows installer. This release also adds new developer features such as performance profiling and benchmarking tools, an experimental terrain system, a Script Canvas integration for the multiplayer networking system, and an SDK to facilitate engine customization with platform support for Windows, Linux, MacOS, iOS, and Android. In addition to core engine capabilities, Open 3D Foundation members have contributed new capabilities to O3DE through the extensible Gem system. Kythera released an update to their artificial intelligence Gem to add support for pre-built O3DE SDK, enabling creators to include AI behaviors in their games and simulations. Cesium released a geospatial 3D tile extension. PopcornFX released a Gem for particle visual effects. The Gem system has also been extended to enable external Gem repositories, making it even easier to add capabilities from third party contributors.
We attempted to make a video showcasing the new O3DE release in action… it didn’t exactly go as plan.