Framework Archives – GameFromScratch.com Game Development News, Tutorials and More Mon, 04 Dec 2023 17:48:16 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.2 https://gamefromscratch.com/wp-content/uploads/2020/07/GFS-1.png Framework Archives – GameFromScratch.com 32 32 Raylib 5.0 Released https://gamefromscratch.com/raylib-5-0-released/ Mon, 04 Dec 2023 17:47:30 +0000 https://gamefromscratch.com/?p=28285 GameFromScratch.com
Raylib 5.0 Released

Raylib 5.0, the incredibly easy to use C/C++ game development framework just (*cough* two weeks ago *cough*) released Raylib 5.0. This release also marks the 10th anniversary since Raylib 1.0 was released. Key features of the Raylib 5 release: As always, those are only some highlights of the new raylib 5.0 but …

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The Best Game Development Frameworks https://gamefromscratch.com/the-best-game-development-frameworks/ Thu, 05 Oct 2023 13:07:57 +0000 https://gamefromscratch.com/?p=28040 GameFromScratch.com
The Best Game Development Frameworks

If you are looking to create a game but perhaps want to craft your own game engine from existing technologies, or you prefer to work at a lower more code focused level, using a game framework instead of a game engine may be right for you. Today we look at …

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AMD FidelityFX SDK 1.0 Released https://gamefromscratch.com/amd-fidelityfx-sdk-1-0-released/ Fri, 14 Jul 2023 13:36:55 +0000 https://gamefromscratch.com/?p=27723 GameFromScratch.com
AMD FidelityFX SDK 1.0 Released

AMD have just released AMD FidelityFX SDK 1.0. AMD FidelityFX is a game development open source middleware for implementing common game development solutions in a GPU accelerate manner. The SDK works on all major hardware and includes Vulkan and Direct X 12 rendering back ends. The 1.0 release adds three …

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Phaser Turns 10 — Release 3.60 Version https://gamefromscratch.com/phaser-turns-10-release-3-60-version/ Sat, 15 Apr 2023 15:06:12 +0000 https://gamefromscratch.com/?p=27427 GameFromScratch.com
Phaser Turns 10 — Release 3.60 Version

The open source HTML5 game development Phaser just turned 10 and to celebrate they released Phaser 3.60, the biggest release to date. You can learn more about the first decade of Phaser in this Patreon blog post. If you are interested in learning Phaser check out our (somewhat dated) tutorial …

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FLECS – Fast and Lightweight Entity Component System https://gamefromscratch.com/flecs-fast-and-lightweight-entity-component-system/ Sun, 02 Apr 2023 14:27:57 +0000 https://gamefromscratch.com/?p=27384 GameFromScratch.com
FLECS – Fast and Lightweight Entity Component System

FLECS is a cross platform open source C/C++ based entity component system (ECS) we covered all the way back in 2019. Written primarily in C99, FLECS is an ECS that should be easy to integrate into your own projects or into existing engines, such as Unreal Engine, where a minimal …

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RayLib 4.5 Released https://gamefromscratch.com/raylib-4-5-released/ Sun, 19 Mar 2023 15:01:47 +0000 https://gamefromscratch.com/?p=27315 GameFromScratch.com
RayLib 4.5 Released

The cross platform, open source C/C++ (technically C99) game development framework RayLib just released RayLib 4.5. RayLib is full featured, very modular, available for several platforms and has language bindings for essentially every modern programming language. Details of the RayLib 4.5 release: Key Links 4.5 Release Notes RayLib Homepage GitHub …

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Argonaut’s BRender Blazing Render Engine Open Sourced https://gamefromscratch.com/argonauts-brender-blazing-render-engine-open-sourced/ Wed, 04 May 2022 15:25:07 +0000 https://gamefromscratch.com/?p=26367 GameFromScratch.com
Argonaut’s BRender Blazing Render Engine Open Sourced

Twitter user @foone just tweeted about the open sourcing of Argonaut’s BRender, or Blazing Render, game engine. The source code is available on GitHub under the MIT open source license. Foone also has a wiki page which includes a list of games created using BRender, including titles such as Carmageddon …

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Orx Data-Driven C/C++ Game Framework https://gamefromscratch.com/orx-data-driven-c-c-game-framework/ Sat, 30 Apr 2022 15:11:36 +0000 https://gamefromscratch.com/?p=26349 GameFromScratch.com
Orx Data-Driven C/C++ Game Framework

We first looked at the Orx data-driven C/C++ based game development framework all the way back in 2018. Today we revisit this unique framework, following the recent release of 1.13 with the following features: 70+ updates or new features Added a new SoundSystem plugin based on MiniAudio: All platforms now …

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Bevy 0.7 Released https://gamefromscratch.com/bevy-0-7-released/ Sat, 16 Apr 2022 15:05:31 +0000 https://gamefromscratch.com/?p=26300 GameFromScratch.com
Bevy 0.7 Released

Following up on the Bevy 0.6 release back in January, Bevy 0.7 was just released. Bevy is a data oriented ECS driven game 2D/3D game engine using the Rust programming language. The 0.7 release adds several new features including skinned animation support, GLTF animation importing and more. Features of Bevy …

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NoesisGUI — Hands-On With the Game User Interface Framework https://gamefromscratch.com/noesisgui-hands-on-with-the-game-user-interface-framework/ Tue, 18 Jan 2022 15:15:56 +0000 https://gamefromscratch.com/?p=25923 GameFromScratch.com
NoesisGUI — Hands-On With the Game User Interface Framework

Today we are going hands-on with NoesisGUI, a middleware UI framework for games and other high performance applications. Noesis has been used to make AAA games such as the upcoming Baldur’s Gate 3 and dozens of other games and applications developed by customers such as Ninja Theory, Microsoft, Riot Games, …

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