Reviews

MakeHuman 1.2.0 Alpha 2 Released

MakeHuman, an open source character creation software that started life as a Blender plugin, recently released 1.2.0 Alpha 2.  With Manuel Bastioni Labs recently shutting down, MakeHuman has become the primary open source character creation software.  Fortunately it is quite good and is getting better with more extensive community support.  While no longer a Blender […]

Character Creator 3 Review

Character Creator 3 Hands-On

In modern AAA games you often have a staggering amount of control over your character’s creation.  As a game developer you may think, “Why can’t we do this for creating game assets?”.  Simple answer, you can and that’s exactly what Character Creator 3 from Reallusion enables you to do.  Starting from a base mesh you […]

Materialize Texture Generation Tool

Materialize Free Texture Map Generation Tool Released

Materialize was just released for free.  What exactly is Materialize?  In the creators own words:Materialize is a stand alone tool for creating materials for use in games from images. You can create an entire material from a single image or import the textures you have and generate the textures you need.Materialize is production tested, having […]

Adobe Animate CC 2019

Adobe Animate CC 2019 Released

Adobe have just released Adobe Animate CC 2019, the product previously known as Flash Professional.  This vector graphics drawing and animation package gained a number of new features in the 2019 release including auto lip syncing, new free form mesh deformations, webGL gltf export  (in beta), improved export options, a new launch window and more.New […]

The Limon Open Source Game Engine

Looking for a small but full featured open source (LGPL) C++ 14 game engine with a built in editor?  If so, the Limon Game Engine might be the perfect choice for you!  Primary features of the Limon game are:Model loading using Assimp Skeletal animations Realtime shadows Rigid body physics 3D spatial sound Preliminary AI In […]

toy thin C++ game engine

Toy Engine–Thin C++ Game Engine Released

The Toy Engine was just released yesterday.  The Toy Engine is a cross platform modular C++ open source game engine currently available under the GPL license.  The engine is quite young so you should expect some instability and missing features.  The developer @HugoAM has been very responsive to feedback and has announced that the license […]

Why Not Just Use Unity?

When I started GameFromScratch, by far and away the most common question I got was “what programming language should I use?”.  It’s amazing how much the world has changed in the last decade!  These days game engines are by far more important than programming language to the majority of developers, and one game engine has […]

A Closer Look At GameMaker Studio 2

GameMaker is a seminal game engine, with roots dating back to the late 1990s.  It is a cross platform 2D game engine with tools that run on Windows and Mac machines while capable of targeting both desktop operating systems as well as Ubuntu Linux, Android, iOS, UWP, HTML5, XBox One and PlayStation 4 consoles.  GameMaker […]

A Closer Look At GDevelop

There are several game engines out there that present a code free option such as Stencyl and Construct.  Today we are looking at an open source alternative, GDevelop.  It is a cross platform, open source 2D game engine with a visual programming interface that requires no previous experience.  However there is also the ability to […]

An Introduction To Spine–A 2D Bone Based Animation System

  One of the major advantages to working in 3D is once you have your character modeled and rigged, creating new animations is simply a matter of defining a series of poses on a timeline.  Animations are generally defined by moving a series of bones controlling your mesh, which in turn are powered by a […]

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