Open Source

Corona Labs Shutting Down

Corona Labs Closing–Engine Fully Open-Sourced

After several years of changing business models and ownership changes, Corona Labs have decided to shut things down.  Thankfully for Corona users they full open sourced the engine and tooling and changed to the MIT license.Details of the closure process from the Corona Labs site (warning, it’s having trouble right now):Some of the Corona Labs […]

Armor Paint Banner

Building ArmorPaint From Source

ArmorPaint is an open source competitor to Substance Painter, from the creator of the Armory game engine (tutorial series available here).  It is available for just 16 Euro in binary form, but can also be built from source code.  This guide walks you step by step through the process of building ArmorPaint from source.There are […]

Pixelorama Screenshot

Pixelorama Pixel Art Tool

PixelORama is a free, open source (MIT licensed) pixel art application written using the Godot game engine in GDScript.  Version 0.5 was just recently released with the following features:Choosing between 6 tools – pencil, eraser, fill bucket, lighten/darken, color picker and rectangle select – and mapping them to both of your left and right mouse […]

Devdog Unity Asset Open Source and Giveaway + Unity Model Sale

The developer Devdog have open sourced a number of their Unity assets, available immediately under the MIT open source license on GitHub.  The open sourced assets include:- Inventory Pro (link to Github page)- Quest System Pro (link to Github page)- LOS Pro (link to Github page)- Sci-Fi UI Design (link to Github page)- Scene Cleaner […]

Laigter 2D Lighting Solution

Laigter Free Sprite Tool

Today we are checking out Laigter, a free tool that enables you to perform special effects on sprites quickly and easily.  Even better, the source code is available on GitHub under the GPL 3.0 license.Laigter is described as:This tool lets you generate normal maps for 2D textures, with little effort. Specially designed for Sprites in […]

SHADERed Free GLSL/HLSL Shader Editor

Released a few weeks back, SHADERed is a free and open source editing environment for developing shaders, both HLSL and GLSL.  SHADERed enables you to create shaders on the fly with a real-time view of the results.  Currently it is Windows only, but the code is currently being ported from D3D to OpenG+SDL so this […]

Using C# With Unreal Engine

While Unreal Engine doesn’t provide C# support out of the box, it does provide an exceptional plugin system, so it was only a matter of time until C# plugins arrived.  Today we are looking at the open source USharp extension, which is based on the MonoUE plugin project.  Using this plugin, UE4 gains C# functionality […]

Visual Studio Code In The Browser

Microsoft’s Visual Studio Code is one of the most popular cross platform open source code editors available today and for good reasons.  It’s fast, free, expandable and incredibly well supported.  Have you ever wanted to run Visual Studio Code remotely or perhaps host it as the editor in your own cloud based product?  Well now […]

SculptGL Open Source WebGL Sculpting Application

It’s simply amazing the amount of free software available these days for game developers, and SculptGL is no exception.  It is a 3D sculpting application similar to ZBrush, Sculptris or Mudbox, but it runs entirely inside your browser (or locally via Electron if you prefer).  Features from SculptGL include:Sculpting tools Standard tools : Brush, Inflate, […]

WickedEngine–Open Source C++ 3D Game Engine

Today we are looking at WickedEngine, an open source C++ based 3D game engine with Direct 11/12/Vulkan rendering paths, an Entity Component System and Lua scripting available.  It is inspired by the XNA programming model and has no external dependencies, making it incredibly easy (especially for a C++ project) to get started.  Additionally there is […]

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