A new mostly maintenance release of Godot is available, Godot 3.0.5. The biggest change in this release is the ability to cleanly sign Android APKs, no longer requiring a 3rd party tool. Do be aware however if you request certain features, you may have some additional configuration do to on the Google account side of the fence. If you are interested in learning more about Godot 3, be sure to check out our Godot 3 tutorial series.
Details of the release from the Godot website:
What’s new in this release
Here are some of the highlights of this release. See the full changelog for details.
- ‘android_add_asset_dir(‘…’) method to Android module gradle build config.
Fixed issues
Here are some of the highlights of this release. See the full changelog for details.
- Android exporter no longer writes unnecessary permissions to the exported APK.
- Segfault when quitting the editor.
- Debugger ‘focus stealing’ now works more reliably.
- Subresources are now always saved when saving a scene.
- WebAssembly: Supply proper CORS hearders.
- Mono: Annotated signal loading in exported projects.
- Mono: Serveral fixes.
In regards to Android permissions, be sure to take note of:
If you use any of the following permissions:
CALENDAR, CAMERA, CONTACTS, LOCATION, MICROPHONE, PHONE, SENSORS, SMS, STORAGE
you must add a privacy policy to your Google Play account. This is not a Godot requirement but a Google requirement. If you do not use any of these permissions with Godot 3.0.5 and later you don’t need to do anything.