C#

Creating an SFML project on Mac OS using CLion and CMake

  So a lot has happened in the land of SFML since I created my SFML tutorial series and I decided to check out what’s new.  I happen to be on my Macbook, so Visual Studio wasn’t an option.  Time for a bit of a confession… I hate Xcode, especially for C++ development.  I just find […]

C# comes to Unreal Engine

  On a daily basis I use dozens of different programming languages.  Some languages are certainly better than other languages at certain tasks, while other languages truly shine on certain platforms.  Some languages are more portable than others, others are more customizable while some can be faster.  All that said, when all other things are […]

Cocos2d-x Tutorial Series: Handling the Keyboard

  Previous Part Table Of ContentsNext Part   In this part of the Cocos2d-x tutorial series we are going to take a look at what’s involved in handling keyboard events.  If you went through the mouse/touch tutorial, a lot of this is going to seem very familiar, as the process is quite similar.  That said, […]

Cocos2d-x Tutorial Series: Game Loop, Updates and Action Handling

  Previous Part Table Of ContentsNext Part   So at this point in time we’ve covered configuring Cocos2d-x, basic graphics, mouse, touch and keyboard event handling but wouldn’t it be nice to, you know… do something?  Most games are pretty boring if they are completely static, no?  Well in this tutorial section we are going […]

Cocos2d-x Tutorial Series: Installation, Creating a Project and Hello World

Table Of Contents Next Part     Welcome to the GameFromScratch.com Cocos2d-x tutorial series.  Cocos2d-x is a cross platform, C++ based port of the popular Cocos2D ObjectiveC game development library. Using the most recent version of Cocos2D-x you can target Windows, Mac, Linux, iOS and Android.  Previous versions enabled you to target even more targets […]

Cocos 2D-x Tutorial Series

Cocos2d-x C++ Game Programming Tutorial Series

  This is the Table of Contents for our multi-part tutorial series covering all you need to know to create a game using Cocos2d-x and C++.  The tutorial currently consists of:       Installation, Creating a Project and Hello World   This section looks at getting Cocos2d-x setup and running. It gives a bit […]

PlayStation Mobile SDK Development tutorial content

    The following is a complete list of the PS Suite tutorials and how-to documents on GameFromScratch.com.  Additional PlayStation Suite related posts may be available under the PSSDK tag.    These tutorials cover a beta product, so changes are going to occur.  Read this guide to cover any changes that may have happened since […]

Game From Scratch C++ Edition Part 8

      A bit of a warning upfront, almost all of this entire part is going to be throw away code.  At the same time as I release 8 I am going to release part 9 that implements a much more proper version.  Do not take from this chapter anything as good working form […]

Game From Scratch C++ and SFML Edition!

  Want to create a game using C++ and SFML?  This is the perfect place to start! This tutorial series will follow the creation of a simple game in C++ from the very beginning till the end, a micro-version of the overall purpose of this site.  C++ is an evolving language standard and a great […]

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